Fall 2018

Issue link:

Contents of this Issue


Page 31 of 83

30 FALL 2018 | NCGA.ORG There is California, where a foursome partakes in a round-robin of three six-hole matches, rotating players and teams. One friend's group spices this game up with automatic 1-down presses and each player armed with one "Gotcha." That is, at one point anywhere in the round, a player may choose to scream, yell, rattle clubs or squeeze an air horn to throw an opponent off their shot. You can always spot the rookies; they'll use their Gotcha much too early. A threesome can play a 5-3-1 game, with 5 points awarded to the best score on a hole, and 1 for the worst. (If two players make par and the third makes bogey, first- and second-place points are divided, doled out at 4-4-1.) Vegas is popular. The match is one two-person team against another. On a par 4, say one team makes 4 and a 5, the other makes a 5 and 7.The score for the first team is 45, and score for the second is 57. If you play for oh, 50 cents a point, this becomes a significant gap (12 points or $6). It widens quickly, however, when one team makes a birdie. The other team's total is then flipped, with high score first. So if Team 1 made 3-5 on a par 4, for 35 points, Team 2's order (5-7) gets reversed, for 75, or a difference of 40 points. Make an eagle and post-flip the difference in points is doubled. Down by a bundle and wanting to press? We thought you'd never ask. The beauty of golf is that individuals and groups (of men, women and mixed!) can take the framework of existing games and institute their own extra wrinkles. One friend plays a four-person Skins Game (with carryovers) with an interesting twist. A player may, at any time, call for a Tee Shuffle. One by one, players blindly pick tees out of a pouch or hat—red, white, blue, black—and players then have to tee off corresponding to the tee they drew (red being the front tees and black being the tips). On the 4th of July, a friend's club invigorates the traditional scramble by playing a variation of Tee shuffle named Red, White and Blue, where you play six holes from each set of tees. The advanced version allows each group to decide what tee they play from at each hole as long as the group tees off from each colored set of tee markers six times. The Putting Game keeps everyone's attention, regardless of talent level. This game deals strictly with play on the greens. (Hey, we all get there eventually, right?) When all four balls are on the green, the player farthest away putts for four points, and earns them only if he/she makes it; Bingo, Bango, Bongo It's an oldie, but a goody. First player to get a ball on the green gets a point; player with the ball closest to the hole once all four balls are on the green gets a point; first player in the hole gets a point. If a player sweeps all three on a hole, the individual gets double points. Quota A points game that perhaps is the fairest game of them all. There are different variations, but here's one: Players receive eight points for eagle, four for birdie, two for par, and one for bogey. Anything higher than a bogey, no points. Subtract one's handicap from 36, and that's how many points a player must make to reach their "quota." An 11-handicap player, for instance, would need to make 25 points. The player who finishes with the most points over their quota wins. Hammer This is good for a one-on-one game, or two-on-two. Let's say the bet is $1 per hole. Player or Team A starts off with the hammer; if Player or Team B hits one deep in the woods, Team A declares "Hammer" and the bet is doubled; if Team B hits a great recovery shot to 10 feet, they then can declare "Hammer" and the bet doubles once again. Hello, Venmo. Now Player/Team A has the Hammer once again. A player or team possessing the Hammer doesn't have to use it. Increase the fun by playing "Air Hammer" where the "Hammer" has to be declared with a shot still in the air, and before it comes to rest on the ground. Trash To spice up any match, "Trash" can be instituted, with dots doled out for several categories: polies (putts beyond the length of the flagstick), sandies (up-and- down pars from bunkers), barkies (pars after drives scrape trees) and even sparkies (pars after a player's ball strikes a cart path). Our favorite? Five dollars for an Arnie, when a player who misses a fairway on a par 4 or par 5 manages to make a birdie. The Snake Game Time for some stuffed animal props. Each time a player three-putts, they have to carry the Snake. Last one still with it pays each of the others in the group $5. And they have to show up with the snake to start the next weekend's game. Want to add to the fun? Add in a stuffed gorilla and donkey. The gorilla goes to the player with the longest drive on any par-5 hole; the ball must finish in the fairway, and that player holds the gorilla to the next par 5. The one who holds it last collects from each player. The donkey is carried by the last player to make a double bogey in the round. He/she must pay off the others, then carry the donkey for a week. Play all three, and there's a whole lot of chokin' going on down the stretch. GOLF GAMES WE LOVE

Articles in this issue

Links on this page

Archives of this issue

view archives of NCGA Golf - Fall 2018